Jump to content

Cockpit brightness logic


stu
 Share

Recommended Posts

Hi,

I have a question about the cockpit brightness setting.
While testing/trying different presets, I noticed that changing the brightness to 0.1 (counter-intuitively the lowest number is the brightest setting, but OK) on all of them, will produce extremely different brightness levels in the cockpit. So it seems like "0.1" means a different outcome in different presets. This is a bit strange, as I can't figure out what other settings influence the brightness in the cockpit. I have one or two presets that I like in general, I just want to brighten up the cockpit on those. But that's not working well, as the brightest settings in those presets is still extremely dark.

How is this tied together? Why is 0.1 in one preset super bright, while the same value is very dark in another preset? 

(HRD settings are the same on all)

 

Thanks & BR

Link to comment
Share on other sites

  • RDPresets Staff

Hi Stu,

 

Yes the number system for the cockpit brightness is a bit counter intuitieve, we do explain this in the tweak explaination. There are other values that also impact brightness of the cockpit, having EA on or off already makes a big dfifference here.

Link to comment
Share on other sites

This is all very confusing an complicated to me. Some settings doesn't change anything in the sim unless you meet specific criteria (like EA) but it's not explained which ones or how, others are just hard to understand.

I really hope you can improve this with some clear distinction between EA on and off (also the presets need to make this distinction, people keep asking "is this for EA on or off" in the comments) as well as some better explanation of the settings themselves, maybe with example images.

And honestly... this "live edit" thing is really misleading. First of all, reloading the shaders in game is a feature of P3D, not RDShade, that was available before. Second, even when editing the values, you'll still have to sit through a shader refresh of 5-10 seconds, which isn't helping that much when fine tuning your visuals. And third, most of your settings still require a sim restart, so as I was expecting something like p3Ds live settings window, where you can see in real time what you're modifying, I find myself a little disappointed.

But I still hope for future updates and improvements.... 🙂

BR

Link to comment
Share on other sites

On 4/7/2022 at 2:56 PM, stu said:

This is all very confusing an complicated to me. Some settings doesn't change anything in the sim unless you meet specific criteria (like EA) but it's not explained which ones or how, others are just hard to understand.

I really hope you can improve this with some clear distinction between EA on and off (also the presets need to make this distinction, people keep asking "is this for EA on or off" in the comments) as well as some better explanation of the settings themselves, maybe with example images.

And honestly... this "live edit" thing is really misleading. First of all, reloading the shaders in game is a feature of P3D, not RDShade, that was available before. Second, even when editing the values, you'll still have to sit through a shader refresh of 5-10 seconds, which isn't helping that much when fine tuning your visuals. And third, most of your settings still require a sim restart, so as I was expecting something like p3Ds live settings window, where you can see in real time what you're modifying, I find myself a little disappointed.

But I still hope for future updates and improvements.... 🙂

BR

Hi Stu,

Thanks for your feedback! We'll take a look and see if we can improve this.

As for the live editing, we're simply maximizing Prepar3D's possibilities. For us, this is live editing. A lot of people don't know about shader refreshes or other options, we are also the first to support this out of the box. We made it easier and way more approachable.

As to the settings that still require a restart, that is completely out of our hands. If Prepar3D adds the possibility to change this live in-game in the future, we'll be the first to add this to RDShade.

I can ensure you that we are hard at work with improving and adding functionality to RDShade and I sincerely hope that your disappointment will change into satisfaction in the (near) future.

Kinds regards,
Cas

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...