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Product suggestions for next few versions


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Hey all,

I just purchased RD Shade, and while I think it's finally time that we had gotten a shader program for P3Dv5, I would like to offer some suggestions.

Additions

  • Add rayleigh scattering and the ability to change it's RGB values 
  • Add separate cloud brightness values for day time and night time (original clouds)
  • Add the ability to change tree saturation/brightness/light factor as well (if possible) as the program states that it only affects autogen buildings instead of vegetation

Changes

  • Change Terrain saturation, as it just multiplies color.rgb += ambient with whatever value is inputted in RDShade instead of actually affecting the saturation. This just brightens the terrain instead of saturating it. Use saturate(x, y, z) for proper saturation of terrain.

That's all I really wanted more from this product, and I do hope to see more improvements as they come!spacer.png

Edited by arwasairl
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  • RDPresets Staff

Hi!

Thank you very much for your detail explanation, we want to hear from our users and update RDShade based on that. 
 

I have added everything you stated to the list and we will make these improvements in a coming update! Expect the first update to come next week to fix all issues first and there after the update with new features will follow.

 

if you have any other suggestions let us know! Happy to hear them.

 

kind regards

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On 3/27/2022 at 10:40 AM, RDPresets - Robin said:

if you have any other suggestions let us know!

I would really appreciate the Technicolor2 filter in the post effects, as it was done in PTA. It is good because when HDR is turned off, it makes the picture brighter without distorting the overall color scheme. Of course, i can run Reshade in parallel and adjust the filter there, but why complicate simple things. 

Edited by Wonderboy
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